AntoniaTiger opened this issue on Nov 10, 2007 ยท 3 posts
Acadia posted Sat, 10 November 2007 at 10:41 AM
Quote - you can use the unmodified transparency map on the specular value input to kill the reflections where you want a hole, but that's also an example of what can catch you out. What you're doing with that specular value is multiplying the numeric value by the equivalent value of the texturemap. Black is zero, so the black gives you zero reflection. I suppose we could call it an opacity map, but there's no point in changing now.
I didn't know that. Thanks for the tip :)
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able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
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