magnumopus opened this issue on Nov 10, 2007 · 6 posts
bruno021 posted Sun, 11 November 2007 at 2:37 AM
Also, you could try using the "object parametric" mapping coordinates, instead of the "world or object standard", most of the times, it's the best method when using texture maps, and then scale the material and/or the image map. You need to use the advanced material editor to change the mapping coordinates.