pakled opened this issue on Nov 11, 2007 · 4 posts
dvlenk6 posted Sun, 11 November 2007 at 3:42 PM
World Cubic in Bryce?
That's mapping for objects that have no UVs. You should use 'Parametric scaled' for UV mapped objects instead.
Poser:
U_scale and V_scale in the 'image map' node. Smaller is more tiles; i.e. .5 U and .5 V will tile the texture 2 time in each direction. .25 U & V for 4 tiles each direction.
If your texture is seamless, you shouldn't even see the seams; but if you tile too much, you will get Moire patterns.
Friends don't let friends use booleans.