Leonardis opened this issue on Nov 11, 2007 · 14 posts
Leonardis posted Mon, 12 November 2007 at 9:34 AM
L Analyze the clothing to the default supported figure first. Delete both the figure and the clothing from the scene. Load default figure and apply morphs. Load previously analized clothing and then use the convert to Figure option. If the clothing has body handles or any other special morphs you wish to keep: Do not use the Conver to Figure, use Advanced, Unwelded ungrouped option. Not finished... You will then have to take the clothing into the Setup Room, do nothing then exit. tedious part: You will have to use the Joint editor and toggle all of the body parts on and off or of and on. Best to read Phil's tut on this part. when all of that is done Save the clothing!!! Final step, conform and adjust if needed. Final note: If you saved your morphed figure it probably has a unique .obj name. In order to use it with WW you will have to rename that .obj to the exact name of the supported figure. When I do that I create another folder under the original and place the morphed obj ther, then rename. don't forget to edit the morphed figure's cr2 to point to the new .obj.
Well thanks for that. Goodness gracious though...what a palava!! One lives in hope that software will appear (and I am happy to pay a premium price for it), that takes all those circuitous processes away.
Leonardis