DarkEdge opened this issue on Nov 12, 2007 · 25 posts
DarkEdge posted Mon, 12 November 2007 at 7:23 PM
No, I haven't tried it yet. Sorry, I didn't mean to come off like your suggestion wasn't good...I just misunderstood the input numbers. I'll give it a go in the morning and let you know.
I need to control the input values as such because this is all based off of a 16 bit displacement map, when working with such a map the values are critical. I get these values from within Zbrush. So if I use the Zbrush displacement/normal map and the Zbrush values...the map is as it should be strength/bump wise. It might seem quite picky but I am doing very detailed work, so it's important to keep everything in line to obtain a high quality standard.
Thanks again for your help and suggestions, I'll try tommorrow morning with a fresh cup of coffee as opposed the the 12 oz. curls I'm indulging now.