Destiny opened this issue on Jun 03, 2001 ยท 28 posts
soulhuntre posted Mon, 04 June 2001 at 3:02 AM
You do some solid work... and I really like the yes you make :) I can only tell you what I lookf or in a texture these days... * MAT poses so I can change the look fast and easy * No dependance on an external morph - I liek my V2 file nice and pristine * None plastic, realistic look. That is going to mean a map of at LEAST 3000x3000 * No built in geometry helpers for the texture - use bump maps, not shadows drawn on the map itself Also, I think it is best to SHOW s little of the map int he store. I have become very wary of bying textures fromt he posed images now... ligting and so on play way too important a part. SHOW ME the hands and the feet, out SAMPLE across it in photoshop if you need to... but I want to see what I am buying. This isn't specific to your work... just some thoughts on it all.