Forum: DAZ|Studio


Subject: How do I get good object ground shadows in DS?

UVDan opened this issue on Nov 15, 2007 · 26 posts


jestmart posted Fri, 16 November 2007 at 9:58 PM

The problem with distant lights is they have no point of origin.  They are infinite light that illuminate the scene completely at a specific angle.  If your scene is the interior of a building the walls, floor and ceiling will cast shadow unless you turn cast shadow off for them.