JustMcCollum opened this issue on Nov 17, 2007 · 6 posts
ghelmer posted Sat, 17 November 2007 at 1:05 PM
Yeah waaaaaaay too high poly count... saw a "making of" vid from Call of Duty 4 yesterday and the models were more than half less poly count as one of the RR unimesh figures!! However the use of normal maps made all the difference!! The meshes (including their backpacks, pockets etc) were all smooth and looked ridiculously low end UNTIL the normal maps were applied and holy fricken' cow did they look good!!! Found myself immersed for a few hours playing the single player campaign and only really got through the first 2 missions last night!! I'd imagine on most generic 3d engines available for cheap licensing that even a P4 Dork would make it choke! Way back in tha day I managed to convert a P4 woman and Dork to import int the Quake 3 Arena engine and basically it was a slideshow and even when trying prerendered backgrounds with the converted poser meshes it was still way too slow and at that time my pc was pretty uber smoking hot powerful!! FYI... was just a test to see if possible and the converted meshes were soon deleted and never tried again!!! Check out Mass Effect for the 360... the cliips you'll see on the net of it are all realtime and the characters (main male and female) look better than the unimesh and all look like high end uzilite clothes etc and it's all realtime normal map goodness!!!
Gerard
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