SolidusSoft opened this issue on Nov 18, 2007 · 3 posts
kuroyume0161 posted Sun, 18 November 2007 at 12:54 PM
Seams are the edges of polygons without other polygons. For surfaces that are closed (like a sphere or cube), these always occur because of the topology of changing a 3D surface into a 2D surface. The result is that at some point there is a set of polygons that usually neighbor each other in 3D which can't in 2D - this is a seam.
Think of it this way. If you wanted to take an orange skin, remove it and flatten the outer surface onto a table, how would you do it? You'd ... cut ... the orange skin and peel it off. That cut will be the seam.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone