drifterlee opened this issue on Nov 21, 2007 · 39 posts
pjz99 posted Wed, 21 November 2007 at 6:57 AM
In Poser 7 at least: How many MB the texture is isn't too relevant to how much RAM it will take up at render time, since it's uncompressed to RGB - it could be saved as RGB bitmap with no compression at all (and 4000x4000 x 24bit color = a 48mb file) and once loaded into memory, it takes up the same process memory size and renders exactly the same, except bitmap is completely lossless. I just tested this with a 4000x4000 texture saved in various formats, and that's how it works for me anyhow.