alizea opened this issue on Nov 21, 2007 · 8 posts
BeyondVR posted Wed, 21 November 2007 at 11:42 AM
Well, if the figure has been remapped, and a uvs file made, you would need to get it from the creator. If it has been remapped, then it will differ from the original mapping and templates. If you already have the remapped OBJ, then you don't need the uvs file.
If you have the remapped figure, and want templates for it, you can export them from UVMapper. The template you see when you open the OBJ in UVM will be a mess. The results will be piled on top of each other. Look at the textures to figure out which body parts belong to which maps. Use Select by Groups to select groups you want to hide, then hit the left square bracket ([) to hide them. Export the template, checking "Ignore Hidden Facets."
You make everything visible again by hitting the other square bracket (]). Repeat the procedure for any other templates you need to make. Don't save over the OBJ when you're finished, as you haven't changed anything. Does that help?
John