Forum: Blender


Subject: mirrors in game engine

haloedrain opened this issue on Nov 20, 2007 · 7 posts


Reddog9 posted Wed, 21 November 2007 at 3:53 PM

I can't find the mirror function that you're refering to.  Help me out.  I wasn't aware there was a function for mirrors in the game engine.

I'm using version 2.45

Quote - I'm working on a project that involves mirrors in the game engine.  The mirror texture mapping that can be found in the uv editor window works great for angle, but for size it does exactly the opposite of what it should be doing.  A real mirror shows more when you back up and less when you're close up to it, but the mirror mapping in blender shows more when you're right next to it and less when you back up.  I think what it's doing is simply projecting the image from the camera view onto the mirror plane so more hits the plane when it's closer but when it's further the projection spreads out and less hits the plane.  Can anyone think of any tricks to reverse this, or perhaps just stop it from scaling at all and just do angle?

Reddog9
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