onnetz opened this issue on Nov 26, 2007 · 46 posts
Conniekat8 posted Mon, 26 November 2007 at 5:29 PM
Quote - But the point I'm trying to get at is that people are rendering characters or props that look to be 100 yards away from the camera and still using 4000x4000 + textures. Then wondering why it took 4 hrs to render or they simply couldnt get everything in the scene to load. Cut corners where you can, in most cases if you do it right then its not even noticable.
Very good point!!! Texture size should be appropriate for the size of the object in the scene to be textured. If the object in the scene will only cover, let's say 300x300 pixels, there's no need for a 4000x4000 image.
Actually something I'm planing on doing with the thing I'm making right now is providing two sets of textures. Hi rez for closeups and lo rez for far away shots.
The image quality detail that I was mentioning earlier only applies for closeups. I sort of assumed since the image resolution and quality was mentioned, we're talking about closeups where it may matter.
I agree with you there, onnetz, discussing or worrying about texture artifacts and image quality for a something tiny would be rather moot :)
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