Forum: Poser - OFFICIAL


Subject: Using appropriate resolution textures

onnetz opened this issue on Nov 26, 2007 ยท 46 posts


onnetz posted Mon, 26 November 2007 at 9:24 PM

Quote -
Edit - I don't remeber where I read this, though I'm still looking and this explanation is decided non-technical. A non-power of two texture is resized up to the next power of two size. The area with "missing" information is filled with color = 0,0,0. This increases the memory footprint but contributes nothing to the image. Translation: wasted CPU cycles.]

Again, maybe poser does this and I dont see any reason why it would but as per all programs it simply isnt true.

Image data is generally loaded into an array of width and height.. So saying you need an image of the same size and width or even a power of two is just silly.

For P6 but specific to this topic.
http://www.e-frontier.com/go/p6tutorial2

Handle every stressful situation like a dog.

If you can't eat it or play with it,

just pee on it and walk away. :-)

....................................................

I wouldnt have to manage my anger

if people would manage their stupidity......