Forum: Poser - OFFICIAL


Subject: Using appropriate resolution textures

onnetz opened this issue on Nov 26, 2007 · 46 posts


onnetz posted Tue, 27 November 2007 at 12:08 AM

a 537723 image will need more memory allocated than an image that is 512512.
if you process every pixel of data then how can it not?
allocate 8 bits per pixel..
5377238 = 3106008
5125128 = 2097152

If your talking about a program using mipmaps then it may round to the power of two. opengl has gl_nearest and gl_linear Maybe thats what poser does, I dont know and actually stated that earlier.

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