Oils_on_Display opened this issue on Nov 21, 2007 · 26 posts
Gog posted Tue, 27 November 2007 at 5:17 AM
sad as it is I find myself pondering this in bed whilst failing to get to sleep last night.
My mind started drawing parallels between software development and 3d work. When I started software development (a long time ago :) ), my first professional job was hand coded and I hab a limit of 2k of memory space (out of 64k) to create a sprite switching routine, now I have all sorts of helpers - create software using models and auto code generation - it's all much larger and faster but I think having that understanding of how to do it in an efficient manner can give an edge.
With 3d I started out creating scenes by hand writing the code for the renderer (POVRay - a long time ago) now I have all sorts of helpers and stuff it's all much larger and faster but I think having that understanding of how to do it in an efficient manner can give an edge.
:)
That said I rather be playing Crisis then the stuff I created for the amstrad CPC464........
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.