nomuse opened this issue on Sep 16, 2005 · 31 posts
ShawnDriscoll posted Thu, 29 November 2007 at 12:29 PM
This time around, I dragged the shader to Carrara's displacement channel rather than using Anything Grooves. The poly count was around 800,000. A smoothing of 6. The displacement smoothing worked great for the curved edges of the cube.