Forum: Carrara


Subject: My greebly shader

nomuse opened this issue on Sep 16, 2005 · 31 posts


ShawnDriscoll posted Thu, 29 November 2007 at 12:29 PM

This time around, I dragged the shader to Carrara's displacement channel rather than using Anything Grooves.  The poly count was around 800,000.  A smoothing of 6.  The displacement smoothing worked great for the curved edges of the cube.

www.youtube.com/user/ShawnDriscollCG