Paloth opened this issue on Nov 29, 2007 ยท 32 posts
markschum posted Thu, 29 November 2007 at 1:38 PM
As others pointed out Poser and Daz Studio dont interpret n-gons in the same way other modelling programs do. Turn off the check box for smoothing , and in your modelling program split your mesh into quads and triangles , especially where there are holes .
Poser also seems to hate long thin triangles , so you may have to manually split polys .
If you can see the underlying mesh on a surface (shown by lines on the texture) you may want to unweld those polys . Its that automatic smoothing again that is messing up .
Good luck with it .