Forum: Poser - OFFICIAL


Subject: Soulhuntres 'rules of texture' version alpha .1 :)

soulhuntre opened this issue on Jun 04, 2001 ยท 34 posts


soulhuntre posted Tue, 05 June 2001 at 4:01 PM

Ok... a few things.... 1) The PNG format is not simply a JPEG patent protest - it includes many features JPEG does not - including alpha channel support. 2) PNG - like TIFF is a loseless format, so it will not degrade the images over time. 3) Jpeg was meant to be suitable in loss for viewing of images with the naked eye assuming the image has little small detail. When you use a Jpeg as the input to another approximation process (rendering a texture map is a process that has to take liberties with the input map - it is an approximation) those flaws are magnified dramatically in the final render. In other words, you want to use Jpeg to store a family snapshot? cool. As a texture map it is the death of high quality renders. 4) TIF is cool. I can live with it if you all ship textures as TIF :) anything LOSELESS is fine by me. 5) The daz high rez maps are, so far, the most real I have seen. i am happy to see something more real for close up renders :) 6) Misconceptions of the Unisys patent are rampant. Poser would not have had to pay a fee for each copy shipped - they would have had to pay a license fee for the library they used to manage the GIF format. As an example, adobe does NOT pay a per copy fee for Photoshop. 7) the use of PNG for thumbnails in poser was driven by something other than GIF license fees - if that was their concern they could have used JPG. 8) using PSD's directly is a cool idea! I'll try it though I doubt it will work for me - I usually use the latest layer effects and they are rarely supported outside of PS itself. So poser can see PS 5 layer options but not always 6, for example. (try a layer effect glow and let me know :)! Thanks for all the feedback! Cool thread!