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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Best method of creating facial animations on custom characters


darrenlc ( ) posted Sat, 01 December 2007 at 10:14 PM · edited Sun, 13 October 2024 at 3:44 PM

I am using Carrara 6 Pro, Poser 7, and Hexagon 2.2.

The best method I am aware of for animating the face of a custom character is through the use of morph targets.  I have never created a morph target before and I am aware that there is a problem using Hexagon 2.2 for creating morphs.  Is there a workaround for this problem?  Should I create them using Carrara?  Or is there a better way to create the morph targets for facial animation?

Ultimately I want everything rendered in Carrara but I use Poser to rig, animate, and export bvh files to Carrara.  I would also like to know if there are any problems using the morph targets within Carrara 6 Pro.

Thanks,
  Darren


odeathoflife ( ) posted Sun, 02 December 2007 at 2:11 PM

Carrara seems to be a good way to create morphs for characters, as for hex2.2. I recall something being broken on export.

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darrenlc ( ) posted Sun, 02 December 2007 at 3:23 PM

When exporting from Hexagon 2.2 the order of the vertices is not maintained.  I believe there may be a utility that corrects this problem but I am not sure what it is.  I saw it somewhere on a thread on Daz I believe.

Darren


Partyman ( ) posted Mon, 03 December 2007 at 7:52 AM

That would be nruddock's python script  found here http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704761


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