Propschick opened this issue on Dec 02, 2007 · 30 posts
kuroyume0161 posted Sun, 02 December 2007 at 6:16 PM
Do you mean the floor grid or the Ground Plane prop? For the latter, just turn it off in the menus: Display->Guides->Ground Plane (Ctrl+G). For the former, you cannot change that at all - it represents Y = 0 and there is no changing it. The solution: change where your figure and world are in relationship to the floor.
Are shadows enabled for the renderer (Poser 4 or FireFly)? Are Cast Shadows enabled for the figures/props in the scene? Do the lights consider shadows?
You can change the background color in the Render Settings.
Use a (LARGE) sphere and map a night sky texture image to it - or get BagginsBill to show you how to make one procedurally. ;) To avoid darkness - especially occluded lights, make sure they are point or spot lights and inside the sphere. Infinite lights will cast shadows from the sphere internally on everything.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone