Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Break your scene into smaller parts and render them individually, Save as TIF or PNG then piece them together in Photoshop. For example, there is absolutely no need for the background to be in there unless some of your figures are interacting with it in some way. Even then, you should keep track of what is where and render only the parts that are absolutely necessary at one time.
It's the only way you will get a large, complex image without otherwise compromising render or texture quality.
Coppula eam se non posit acceptera jocularum.
Thanks guys for your help.
Im afraid I have to put this one on the back burner along with so many other because I just dont know Photoshop or even my way around Poser enough to do as you guys suggest.
I will try creating a very small simple scene in Poser and then try following the examples youve given and learn that way.
Thanks again for your replies
Steel
Quote - Try rendering your scene in sections then reassembeling it in photoshop or whatever image editor you use.
Edit: LOL Sorry Paul, didn't know you were well enough to be working yet
Not really working, mate. Just sitting here passing the time. :) But you know, if I can help out, I will.
Coppula eam se non posit acceptera jocularum.
I'm strictly a Daz Studio user, so I wouldn't be of any help at all! Your problem is the reason I don't use Poser 6 for such scenes, the only way to get them to work it build layers from the back of the scene working forward. So we're talking about 5 different renders before you can finish your image.
If you don't layer it - in Poser 6 you can forget it.
you could try dropping the bucket size to 16 - I've done that before (admittedly in P7) and it might mean you can render it. It'll take a bit longer to render I guess though
My Freebies
Buy stuff on RedBubble
Steel, what is the size of render you are trying for 800x600 for example. Maybe you should reduce the size of render also, especially since you have such little ram 512. I'm out of town and I also do not have my pc with me so I can't help you till I get back to Vegas, and that won't be till next Sunday. I also think that maybe you coould remove some of your petals and make more room for that tree of yours, I wouldn't hurt the scene at all. Catch you later my friend Linda
This has also happened to me too. as a matter of fact it happened this morning.
what I might suggest doing is to minimize system resources. shut a few programs down in addittion to lowering bucket size to around 8 or less.
also lower the raytrace size as well if it's more than 3.
it will take much longer to render depending on size, but will be worth it in the end.
also if your image is larger than 1000 px in width I would suggest making it smaller.
good luck!
I'm actually amazed that you got P6 with only 512Mb of RAM to render out 4 figures and the Heroes Path scene at all, so for that WELL DONE.
I have run into problems with P7 giving me memory outages on large and complicated scenes with many Raytraced Reflections and the only way I got around it was to make my Adaption Threshold 2 and set my bucket size to 4 - not ideal and it took ages to render but it stopped all those annoying "Out Of Memory" messages.
To change your Adaption Threshold go to Edit>General Preferences and in the pop up box click on the Misc. tab. Poser 6 seems to be defaulted to 0.01 so try upping that to around 1 and see how you go with it then.
Turn off texture filtering and drop your bucket size very low. I tend to work in doubles so I will try at 32 and if that fails drop to 16 and then to 8 and then to 4 and maybe even to 2 if you have to push it.
To be honest any scenes that Poser has had issues rendering I tend to render as seperate pieces and then just layer them together in Paint Shop Pro rather than jump through hoops and mess with my standard render settings. This is very easy to do and there is nothing to worry about so long asyou have your master pz3 with your scene laid out as you want it and you don't overwirite it (yes, yes, I have!)
Most of all GOOD LUCK!!!!!!!!!!
Wow! only 512MB! :[ I am impressed you get this much out of that. I have 1GB, and run into the same problem from time to time. My 1st function is to resize all Texture jpg's down to 1000x1000 pixels at 90% compression. I have found the quickest way is using http://www.irfanview.net/ saving the reduced file as xxxxxxxSmall.jpg, and then using Wordpad's edit-replace on the PZ3. If this fails, then I render the scene in multiple parts, and put it back together with PSP.
This is a classic problem with most 3D artists. We love detail, and shove so much in we hang ourselves! ;)
I run poser 4 with pro pack have a 4.2 gig cpu with 512mb ram. I have a 160 gig hard drive that alows me to make biger swop files, when I render. hope you are getting your answers!
Sometimes I get can't render at this resolution messages, I just save the work close out poser restart my computer, reload my work and then render so far it has rendered every one.
Good luck!
I rememer reading a solution which kind of worked for me - I still get the message from time to time and have to layer in photoshop, but here it is..
Go to Start > settings > control panel > Systems (advanced) > Performance (advanced) and you see the virtual memory setting at the bottom > hit change and set it to the max allowed.
Good luck!
A trick that I use in animation much of the time hasn't been mentioned here, but might save you from having to bother with Photoshop (a program which I don't enjoy because it's so very unintuitive).
Render your furthermost background element first. Save it as a jpeg (or a tif, tga -- whatever you prefer).
Then start a NEW scene and load that image back into Poser as a BACKGROUND image. The menu selection is:
"File > Import >: Background Image"
Then arrange the next closer layer of new objects in FRONT of that background image.
Now save that combined image out also as a jpeg (tif, tga, whatever you prefer).
Then start a NEW scene and load that previously rendered jpeg in as a background image for the next layer of new stuff.
Keep rendering out stills and load each previously rendered image into Poser as a background image for the next new scene.
If you build your image up this way, you can do the whole complicated thing in Poser without ever having to meddle with bucket sizes, texture resizing or any of those messy things (I've been using Poser for years and I have no idea of what a "bucket size" actually is, nor do I ever want to mess with it).
I even do this with animation and moving-camera shots, rendering background stuff first and then loading it back into Poser as background avi's.
You end up only rendering what your computer can handle, but you're not limited in any way in terms of the complexity of your image.
Hope this helps!
-jjsemp
www.creeporia.com
(animated with Poser)
Quote - I do that for large armies. The trouble I have with that method is that the quality of the image gets messed up after a couple passes.
It shouldn't, as long as you keep everything the same (image size, rendering resolution, etc.). I save my renders out as tifs so that there's no compression and no degradation of the image. If you plan your image well, you shouldn't have to do it for more than three or four layers, anyway - but I have gone as high as six or seven.
-jjsemp
"Hey Ive also adopted the technique of creating my figures and then saving as objects and bring them all in to another scene later; Do you think that by doing that way instead of creating all in one scene at once caused the files to be bigger?"
Steeleyes101 - Yes, smaller. I was going to tell Valerian70 that the scene is about a 300K(if I rememebr correctly) BryceScene.OBJ; which, becasue of it not being an actual Poser' Figure, makes for a lot of very light Surface to hit in the Material Room. To animate this would take more of these BryceScene.OBJ exports; but still not carry much of the needed Poser' Data to perform, within the scope of our GUI, like Figures.
**
Purrdey** - Great answer!
"Go to Start > settings > control panel > Systems (advanced) > Performance (advanced) and you see the virtual memory setting at the bottom > hit change and set it to the max allowed."
Virtual Memory was the clutch answer. This has improved with Vista, but I hav'nt installed yet...XP allows 4GBs of RAM per disk. If you want to be playing with Poser alot; set the Initial and Maximum fields to 4000 each, per disk. This, however, does'nt mean Poser will ever get 4GB; XP limits each application(including itself,) to 2 GBs. Stewer has a way to increase this to 3GBs, and is very knowldgeable about Poser 7 new memory related improvements.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I am working on a scene in Poser 6 and now it will not render.
I am getting the following message when I try to render.
There was a problem during rendering.
When using FireFly you can reduce rendering memory usage by
Lowering the maximum texture size.
Turning off texture filtering.
And using smaller bucket size.
I did lower the bucket size to 35 and was able to render the scene you see in the example, but I wanted to add two DAZ Bonsai trees sitting in Pots from the Teahouse Treasures set.
Once I added the first tree and pot which were scaled up to full size trees my scene would not render at all even after lowering the bucket size down to 25.
Can someone please give me some feed back that will help me with this problem?
I don’t know if this might help but I only have 512 MBs of ram in my system.
Thank much for your help
Steel