Forum: Poser - OFFICIAL


Subject: Poser 7 vs DAZ Studio

jetstream opened this issue on Dec 08, 2007 · 86 posts


JoePublic posted Sun, 09 December 2007 at 6:56 AM

I create my own Poser stuff as well as modify existing meshes from the ground up.

For me D|S is just a device to hook new Poser "consumers" to DAZ stuff.
Practically everything that allows you to create and express yourself as an individual Poser artist is locked away from you because DAZ thinks there is no money in it.

What made Poser great is it's accessibility.
All you need is a text editor and you can go exploring.
From a programmers point of view D|S might be more "elegant", but practically everybody can read and understand a cr2 because it's a simple text file as opposed to some esoteric "ds" file.

That's how all the great Poser innovations were made we enjoy now : Lots of "normal" people tinkering around with Poser stuff just to see what happens.

With D|S, innovation is reserved to a handfull of DAZ programmers whose goal it is of course to maximize DAZ revenue, not to maximize the individuals artists ability to express himself.

I'm completely opposed against the idea that stands behind D|S as well as Victoria 4.1:
To infantilize the average Poser user, take away options from him, and turn him into a well trained good little consumer who just laps up the latest "new and exiting" offers DAZ throws in his way.

But we're now here where we are because Poser has given 3D to the masses.
Because it at least in the beginning was a true grassroots DIY movement.
And D|S and V4.1 which are both created with the consumer in mind instead of the creative artist are diametrical opposed to that "3D for EVERYBODY" ideology.

With D|S you have no other option than to BUY stuff because you simply can't do the things you can do for yourself in Poser.
With V4.1 you also have no option as to BUY stuff because she's become so complicated that you need high-end tools to really "make her your own".

V4.1 is "de facto" closed source now, that's why we will see a lot less really new stuff in the future as opposed fto  what people were able to do with V3 or the other Unimeshes.

Let's see what the future brings:
Crippled "Pose" programs like D|S and meshes like V4.1 that hardly can walk under their own weight because they were designed especially for those crippled programs and treat you like a child by adding tons of training wheels to make them "easy to work with for everybody including your four year old niece".
Or programs that respect you by giving you all the options for a very fair price and the ability to create meshes that actually look and bend like a human being using the latest Poser tech yet keeping their easy acessibility for everyone by not pandering to the lowest common denominator.

There WILL be a rift in the Poserverse, that's for sure, so you should choose which side you want to be with very carefully.

Just yesterday I made a new expression morph for V2LO with the Poser 7 morphbrush because none of the premade morphs could give me the result I needed.
It took just a few minutes and it was so heartbreakingly EASY after all those years fiddling around with magnets or exporting to a modeller only to work with a static object.

I pity D|S users who have to buy an "Expression" plugin or a "Deformer" plugin and still won't get close to the results I so easily could get directly inside Poser.

If you ever create your very first OWN item, be it a pose, a morph, a new prop or even a completely new figure, something NOONE else has because YOU did it, there's no way going back.