jetstream opened this issue on Dec 08, 2007 · 86 posts
Paloth posted Tue, 11 December 2007 at 12:05 AM
On a 32 bit system, even with two gigs of memory, I've found that Modo has less capacity for handling dense Poser meshes than Poser, Daz Studio and Carrara. This is unfortunate because Modo's renderer is pretty awesome. I'm going to attempt to use Modo's layers to expand the capability. Things may grind to a stop when two figures are loaded in one layer, but how many figures can it handle pre-render if they are loaded in separate layers and hidden until needed? But to the question that instigated this thread, I have to say that I like different things about Poser and Daz Studio. It’s easier to control the lights in Daz Studio. It’s easier to navigate a scene and set things up and the content brower is about ten times quicker than Poser's. Poser’s material system is superior. Scripts exist for Poser that will bring greater realism. You can rig a figure in Poser (barely, but still…). Is there any reason why anyone can’t have both Poser and Daz Studio? To those who think that Daz is trying to stifle creativity, how do you explain Carrara, a program geared toward those who want to model, rig and animate original content? I think it’s obvious that Daz is trying to stay in business and cover all of the bases. It’s just that the instant gratification prefab sex doll market is more busy.
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