Lunedust opened this issue on Dec 10, 2007 ยท 22 posts
bagginsbill posted Fri, 14 December 2007 at 11:46 AM
Open your freckle map parameters and decrease the Texture_Strength. This parameter causes blacks to be less black. So the black becomes a shade of gray, which is a number between 0 and 1. I used .45 strength here.
Looking at the Spots preview, you can see that I have spots everywhere, but the strongest ones are still where the map is white. This render looks the most realistic to me.
So remember, Texture_Strength adjusts the minimum spot level, and the Blender.Blending adjusts the overall level. You now have really good control over the effect without having to ever again open Photoshop.
I'm done.
Questions or comments - go.
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