Steeleyes101 opened this issue on Dec 03, 2007 · 28 posts
Angelouscuitry posted Sat, 15 December 2007 at 12:32 PM
"Hey Ive also adopted the technique of creating my figures and then saving as objects and bring them all in to another scene later; Do you think that by doing that way instead of creating all in one scene at once caused the files to be bigger?"
Steeleyes101 - Yes, smaller. I was going to tell Valerian70 that the scene is about a 300K(if I rememebr correctly) BryceScene.OBJ; which, becasue of it not being an actual Poser' Figure, makes for a lot of very light Surface to hit in the Material Room. To animate this would take more of these BryceScene.OBJ exports; but still not carry much of the needed Poser' Data to perform, within the scope of our GUI, like Figures.
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Purrdey** - Great answer!
"Go to Start > settings > control panel > Systems (advanced) > Performance (advanced) and you see the virtual memory setting at the bottom > hit change and set it to the max allowed."
Virtual Memory was the clutch answer. This has improved with Vista, but I hav'nt installed yet...XP allows 4GBs of RAM per disk. If you want to be playing with Poser alot; set the Initial and Maximum fields to 4000 each, per disk. This, however, does'nt mean Poser will ever get 4GB; XP limits each application(including itself,) to 2 GBs. Stewer has a way to increase this to 3GBs, and is very knowldgeable about Poser 7 new memory related improvements.