lkendall opened this issue on Dec 18, 2007 · 76 posts
Gareee posted Tue, 18 December 2007 at 12:24 PM
I'm not sure if inferior is the best term.
My understanding of normal maps, is they can deform an object in all 3 spacial directions (x,y,z), where as displacement maps only deform "up and down" from the mesh's normal facing.
I would call them different, but not really inferior.
Way too many people take way too many things way too seriously.