lkendall opened this issue on Dec 18, 2007 ยท 76 posts
lkendall posted Tue, 18 December 2007 at 12:48 PM
12/18/07
The Gradient_Bump channel does not have the same checkerboard artifact that is caused by the underlying mesh when a noise map is used on the Bump or Displacement channels. This artifact has been discussed before, and the Poser development team has never fixed this serious limitation.
Is there any reason why All three channels cannot be used? The article I read seemed to say that Normal Maps could add detail to low poly meshes, allowing more detail relative to less memory overhead.
The article also mentioned two types of Normal Maps, "object-space and tangent-space normal mapping." Which kind does (will) Poser use?
LMK
Probably edited for spelling, grammer, punctuation, or typos.