chippwalters opened this issue on Nov 11, 2007 · 60 posts
chippwalters posted Wed, 19 December 2007 at 3:04 PM
Quote - 1. I have been trying find a way to get the following to work with hyper texture. Is it possible using the grid modeller to get the effect in this image on the corners of this building? I am not sure if i need to use the hypertexture or simple texture. Each block corner edge has the brick protrusion and i was trying to get this effect and i was not fully successful. Especially with getting it on 2 or all four corners of the cube. Any help on this?
I really can't tell what you're after here. Can you explain it more?
Quote - 2. is it possible to have 2 seperate transparencies on one object. what i mean is, can i use a hyper texture to shape a cube a certain way lets say from the top and then have another texture create the windows all around it from the sides. for instance using the image below for the top to shape the over all look of the building then adding lets say, your door and window texture from grid modeller for the sides?
You can't do this with regular transparency maps, as overlaying one on top of the other only provides transparency down to the next layer:
I just did a test trying to apply one transparency map over a hypertexture, and it sorta works, but there are serious rendering artifacts, so I wouldn't suggest doing it.