Sparrowhawke opened this issue on Dec 20, 2007 · 28 posts
Sparrowhawke posted Sat, 22 December 2007 at 5:50 PM
Nice effect Noviski,
I did write 2 spin-off plugins for myself to give the distance and acuteness/edge falloff as separate shaders that return a value. Looks like you've used the closeness sub-channels as 1 and 0 values to achieve it.
Should I release these as well ? I think there are commercially available shaders for fake fresnel and one that does proximity already though.