max- opened this issue on Dec 24, 2007 · 11 posts
Rochr posted Tue, 25 December 2007 at 7:34 AM
I believe Bryster is one the right track.
I had a similar experience when i made the Masters Series scene "The Block", where one single material brought the entire system down on its knees. Once i replaced that material, the scene rendered in less than 30 minutes, highres.
In my experience, Bryce normally don´t have much issues with massive scenes and highres textures as long as you use booleans and/or terrain objects. In fact, Bryce normally handle large scenes with 2-3000 pixel resolution textures better than most of the professional apps combined. :)
However, imported meshes is not always running as smoothly, and often those in combination with one particular texture can cause memory issues.
This may not be the easiest solution, but if i were you, i´ld grey the scene, and reload each texture to pinpoint the one possibly causing the issue.
Rudolf Herczog
Digital Artist
www.rochr.com