moldie opened this issue on Jun 06, 2001 ยท 10 posts
Jim Burton posted Thu, 07 June 2001 at 10:47 AM
Seems to me the first time you brought this up you stated that the nipple texture was set to white, but still, after looking at it again, that has to be the problem. Vickie is mapped so the nipples are called out as a seperate material, but not mapped seperatly, just like the lips. The nipple area is just a spot on the body map. So if the body skin's and the nipple material's color and ambient color and highlight color are all set to exactly the same color, and they point to the same map you shouldn't see this "ring around the nipple". We see it, therefore as Sherlock Homes would say, they are not set to the same. ;-) I've seen some maps where the nipples were slightly misplaced, but that just results in a texture that doesn't match the mesh, not what we see here. If you want to try something else, make a backup of your object file and CR2 for Victoria, open the originals in a text editor and delete the nipple material (it it near the end of the file). Then delete the RSR file that is in the geometry folder with the object file you just modifed, and you will have a Vickie without a nipple texture, who will automatically get the color for this area from the skin color. You really don't need this material anyway, it is there so the body would look nice without a texture map.