TheKeeper opened this issue on Dec 27, 2007 · 16 posts
TheKeeper posted Fri, 28 December 2007 at 11:24 AM
Quote - Well, not too certain about wardrobe wizard, as I understand it it's primarly geared towards converting clothing from one figure type to another rather than morph transforms, but I could be wrong as it's not a program that I've used personally.
I've heard good things about the Tailor from a friend who owns a copy, again not a program I use personally but he swears by it. He says for figures other than V4 it's about as easy as it gets, you load the CR2 file for the figure (Like Aiko or V3), then load the CR2 file for the clothing, pick the morphs from a list of full body morphs and then click on the transfer button and save the final result. Pretty much a 1, 2 3 sort of process from the way he explained it.
From what I understand he was having some difficulty getting the program to work with V4 - apparently from what he was saying some of the FBM's in V4 are a bit different, so he finally had to create FBM's for the V4 character himself by applying the morph, creating a full body morph in poser, then saving a special version of the V4 cr2 he called V4 Tailor.
Then the tailor could find the FBM's fine and it seems to work great even with the standard V4 character, he only uses the "Tailor" cr2 to load into the tailor as a reference file.
Me personally I probably use a much less popular method, when I need a morph I export the clothing in question to an obj file, edit it in a modelling application and then reimport it as a morph target. Works for me, but some people prefer the click and it's done approach.
Nothing wrong with that mind you, but my workflow and application is probably a lot different than most so I've kinda developed my own way of doing things.
Just my 2 cents worth
Stepdad
Thanks for the info! I'm not too concerned with V4. I really only use Aiko and Hiro. I like manga and anime, and I really like how versatile these two figures are. I use them almost exclusively.
And, yes, you're obviously much more experienced with this sort of thing than I am. I'm just starting out, so making my morphs with anim8or, the program I made my armor set with, would just be too awkward for me, at the moment. I'd like something that would make my life much, much easier! From making the Simple Light Armor for Aiko and Hiro, I've learned that the process is already long enough. I don't think my patience can stand having to do things by hand in quite that way. (Although, come to think of it, making morphs for the clothing with MorphMaster is like a more efficient version of taking your models in a modelling program and morphing them by hand, no?) So, for now, yes. I'm looking for a nice, "1, 2, 3, let's go!" method for making my clothing morphs.
Although, having played with the MorphMaster demo, I can see the appeal of shaping the morphs by hand in your favorite modelling program. You have much more control of how things are morphed, that way, and you can preserve any detailing on your models you may have. I think that's why I like MorphMaster, already, after having only played with it for a few minutes. It's a nice compromise between the 1, 2, 3 method and taking the models into anim8or and fiddling with the model by hand. Real nice!
To tell the honest truth, right now, I'm caught between MorphMaster and the Clothing MorphKit. MorphMaster is real nice, but I know it'll take me a few days to learn it. The MorphKit is nice and quick, and will allow me to learn how to use magnets on clothing, better. Sigh. I think I'll play with MorphMaster, more, before I make any real, final decisions.