prode opened this issue on Dec 26, 2007 · 20 posts
ShawnDriscoll posted Fri, 28 December 2007 at 8:07 PM
Ignore the car for a minute. But look at the shadow under the car. Is this what your are trying to achieve? This is just raytraced using a plane with a shadow catcher as its top shader. Ambience is at 20% with distant light at 25% and shadow intensity at 75%. Shadow softness is set to "good" with 1500 inch light radius. The Ray Dream car is to scale rather than what it originally imported in at 4 inches.