bishop666 opened this issue on Dec 27, 2007 ยท 17 posts
bishop666 posted Sun, 30 December 2007 at 8:54 PM
Hi Esther: Thank you for your past assistance but it seems that I have run into a bit of a glitch with the mouth morph dials and certain props. For example, when using an M3 figure and applying a DAZ beard, adjusting the injected mouth morph dials causes the beard to conform to whatever posture the mouth or lips assume. If, on the other hand, I zero all of the dials and then spawn a new mouth morph dial, subsequent adjustment of that dial does not allow the beard to conform to the newly postured lips. If i zero that dial once again and try to recreate the same phoneme with the originally injected dials, the beard conforms perfectly. I have parented the beard to the figures head but to no avail, the same problem exists. I suspect that I am missing something crucial in the creation of the morph dial since I assume that the newly spawned morph is nothing more than a copy of the changes made by the injected morph dials that were employed in its creation. Do you have any ideas??? Thank you in advance, Ron