bagoas opened this issue on Dec 30, 2007 ยท 16 posts
svdl posted Sun, 30 December 2007 at 9:19 PM
Just did a test on a dual core machine using 4 threads.
Two figures with dynamic hair, which means the top half of the screen was heavy on the renderer. One figure on the left side, one on the right.
The bottom half rendered pretty fast, as expected. The top half took longer - but the CPU usage remained close to 100%
So it seems that in case of a dual core CPU the image doesn't get split in an upper and lower half, each dedicated to one core. Need to do another test to find out if there's a split between left and right.
Frankly, I'd be surprised if there were. While it is possible to program threads in such a way that they're "stuck" to a particular core (which can be useful), it's quite likely that the Poser programmers just used threads "as is" from the OS. Without processor affinity.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter