melikia opened this issue on Jan 02, 2008 · 26 posts
melikia posted Thu, 03 January 2008 at 5:26 PM
does her best homer simpson impression
DOH!
baps herself must remember, toggle shadows....
drat.....
debating now on stopping this render, cus im using that effect in it.... (and its at 6%, but its been rendering for..... 15 hours now)... oh man, if i have to toggle cast shadows on EVERY little part....
YIPES.
man, i didnt have to stop the render.... i just checked, and it has cast shadows on (must be cus i imported this one from poser)
but wondering if i REALLLLLLLY need Volumetrics on all 6 lights. debates yes, i do =D
i really want lighttune now.... its gotta be cool to be able to see through the spotlights to aim, and to do all those nifty tricks the e-on site swore it could do (i didnt see anywhere where it said it could roll over and beg, however.... i'm still waiting on that module LOL)
and no, i havent lost my sense of humor.... just my brain =D
ok, gonna reboot (hopefully to help speed up some render time.... for all of 15 minutes)
you guys are great.... and while one-sided or two sided may or may not affect what i was doing, i DID learn something new =D
oh wait, i promised a picture of how far i pushes this thing....
hubby looked at it last night and went "wierd.... but kinda cool"
One over-sized cube to keep out atmosphere
deleted sun light - cant remember if i made ambient turn to black or not, but i dont think i did
one point light sitting in front of a spot light, both inside a mirrored sphere, using the inverted sparse cracks. One cube outside the sphere, using the wierd thing i did earlier (i just added that sphere to the scene and played)
spotlight is volumetric, with smoke & dust, using (once again) inverted sparse cracks (that sounded just wrong, didnt it? LOL)
crosses fingers and hopes this attaches, if it works, off to reboot... fun.... not
Rarer than a hairy egg and madder than a box of frogs....
< o > < o > You've been
VUED! < o > < o >
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