ninhalo5 opened this issue on Jan 01, 2008 ยท 25 posts
richardson posted Thu, 03 January 2008 at 6:48 PM
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1334190&member
I do not use P7 but that seems a good solution (JoePublic). Tweaking inside a scene can really help with realism.Another technique is to pose your figure and then export as a single obj out of Poser to UVmapper. Export the uvs, sculpt in Zbrush (welded), save, import to UVMapper,,, import same uvs, save. Then import this as a wavefront obj (Not an exact tutorial)
The more you study skin, the more you realise why it's such a challenge. No full body morph can cover 1% of human possibilities. You are left with custom one offs or, elaborate sub tissues and bones. Weightmapping and displacement maps to allow for creases,, swell, stretch, etc.
What I'm suggesting is to just do a static pose/obj (attached). See how far you can go..
Have fun. Poser tech issues can sometimes suck the joy out of it.