GBREAL opened this issue on Jan 04, 2008 ยท 11 posts
GBREAL posted Sat, 05 January 2008 at 3:42 PM
BB, I have read that tut on the freshnel about a dozen times. :) I didn't think of using those principles on an eye surface. I came up with this last night, someone suggested using a reflection map, although I probably have some values incorrect.
I added the math node simply to brighten the texture. It was really dark without it.