melikia opened this issue on Jan 02, 2008 · 26 posts
FrankT posted Sun, 06 January 2008 at 9:35 AM
Quadratic vs non quadratic is easy :)
Quadratic lights decay with distance like a real light does so if you have a line of blocks for example then the one nearest the light will be a lot brighter than the one furthest away - Non quadratic ones will all be illuminated the same (told you it was easy :) )
I just flick through the atmospheres till I get one I like unless I have something definate in mind
Changing the atmosphere settings will indeed cause the render to restart so file it away for future reference. It only really makes a lot of difference to GI and GR renders. I'll see if I can dig up that link to the PDF - I think it's in the tutorial section on here somewhere. Some of the stuff is quite useful