Forum: DAZ|Studio


Subject: Ambient occlusion

PapaBlueMarlin opened this issue on Jan 06, 2008 ยท 2 posts


RHaseltine posted Sun, 06 January 2008 at 2:40 PM

You don't - the basic shaders don't do AO, only the pwSurface shaders and the Pendragon shaders (I think) offer it at the moment.