GBREAL opened this issue on Jan 05, 2008 ยท 16 posts
Miss Nancy posted Sun, 06 January 2008 at 3:59 PM
porthos may be referring to placing the poser one-sided square just behind the cylinder (about 4X as wide as cyl.), then blurring a transmap so that it fades out at about the same distance the gather node fx fades out on the square. said transmap would just be a square with white area in centre blurring to black on right/left, or might also be done with shader tree math nodes.