LBT opened this issue on Jan 06, 2008 ยท 13 posts
ptrope posted Sun, 06 January 2008 at 4:40 PM
Attached Link: Hi-res Square - Tripled
If you want to try it out, I've increased the resolution of the square by subdividing it, but more importantly, I've converted it entirely to 3- rather than 4-sided polys; hopefully, this will greatly reduce the occurence (it won't do so completely - there's always a possibility that the simulation will fold perpendicular to the edge of a poly) of "spikys."