weet335 opened this issue on Jan 06, 2008 ยท 7 posts
Dale B posted Mon, 07 January 2008 at 5:45 AM
Quote - Hi . . . . . . . I'm still having trouble animating a figure in my scene. I have a pre-designed scene (Lost In Graveyard)mthat I purchased on this Renderosity site. Now, as a seperate file, I have animated a figure. When starting, I open the Lost in Graveyard scene. I add a background picture to depict the sky. Then I go to import my figure. Once the figure is in place (and the animation control shows tht the figure has been animated) I start to run the animation. Well, the scene properties turn black (no light) and my figure doesn't move along the walk path; it doesn't move at all. H E L P Thanks weet335
Hmmm.... 1) On your walking figure import, look in the dopesheet (otherwise known as the animation pallette). Are any of the camera's animated? When you import, the imported scene's camera and light settings can overwrite what is in the base scene. The camera can be relocated into an object, spun on an axis (both of which can result in black screens), or the lights in the base scene are changed, which will mess up a skydome big time. Make sure in the imported dopesheet that there are no keyframes for lights and cameras after the initial frame. 2) Is the base scene set for at least as many keyframes as the walking sequence? If you import, say, a 300 frame animation into a scene with only 30 frames, you can truncate the import and only actually have 30 frames of motion there....and if the walk starts on frame 31, then it doesn't look like anything is happening. When you import into a scene, make sure that base scene at -at least- as many frames to it as the imported motion has....and some extra never hurts. It gives you room to play and tweak, and you can delete the extra frames in postwork. 3) Make sure the cameras are not set to 'point at'; that will move their aim. 4) Are you importing this into the base layer, or did you create a layer to import the figure in on? If the latter, try just importing into the base layer. There are some gremlins in the layered animation system (and conversely, if you are dumping it all into the base, try creating a layer and importing to there...).