Conniekat8 opened this issue on Apr 27, 2007 · 1329 posts
Conniekat8 posted Tue, 08 January 2008 at 5:03 PM
Quote -
Well, for me to use the sketchup models, I'll have to remap them.
If you are using 3d paint; you can probably work with them as is; except that sketchup uses parametric primitives (and deriviatives) for modeling and doesn't quadrangulate on export. That isn't always a problem; but can be on concave openings (like an archway).
Sketchup overwrites existing UVs and does box map projection on the entire model. It might even be the entire scene, I'm not sure about that. Anyway, you get a 6 piece UV map which is basically an orthographic projection of the model from 'front', 'back', 'left', 'right', 'top', and 'bottom'. How it goes about determining the axis for those projections is a mystery to me.
Yeah, I was just looking at that. I have one of the sketchup models Koosie sent me a while ago.
Did you remap any of those models?
I was going to suggest I can take some of Koosie's finished buildings and remap them for use in 3D applications outside sketchup. I have Sketchup pro, and can easily export OBJ's.
I was thinking I would probably take thoe OBJ's into Max, and do some UV Map scaling and welding. Sketchup puts most of the Maps outside of range too, making it okay for procedurals, but wouldn't work for bitmaps.
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