Warangel opened this issue on Sep 10, 2007 · 72 posts
Diaxus2 posted Tue, 08 January 2008 at 5:35 PM
ive now done a 40 boned version of a lekku, its much more softer when moved (especialy if you use every other bone in one direction) and has much better drape. but it can get out of control quite quickly if drag moved. ive tryed to UV map it, but i dont think it worked correctly so ive added a basic texure that is seen in the pic, i will try to re map it later whan i have all small glitches out of it (theres a couple of polys gone astray i noticed)
im thinking ill be going with this lekku instead of making another, and just work out a few things with this now (including the stray polys)
mainly ive got to work out how to attach this to the head.?
is it worth making a skull cap and parenting two lekkus to it to fit V4 ( similar to philC's set), that way the lekkus can be detached for hat/helm fits? this could be a pain to get textures to fit and alot of morphs may be needed to created to fit all of V4s head shape morphs?
or
try and make a V4 head morph that will shape the head into a more twilek shape so the parented lekkus will have a more natural fit?
if this is the best way, then i made need some help, i know i can alter V4s head mesh , but im not sure where to go from there, save morph i think , but injects im realy not sure how to do.
anyway, heres the file for lekku2 to play with again
http://www.freewebs.com/diaxus/lekku2.zip