Forum: Poser - OFFICIAL


Subject: Using JPEG Optimizer for Texture Maps (a mini-tutorial)

bloodsong opened this issue on Sep 13, 1999 ยท 5 posts


RJ posted Tue, 14 September 1999 at 10:48 AM

Nice hint and helpful link. I usually use SmartSaver from ULEAD on JPEGs but it's not shareware. Forgive me if I drift off-thread a tad but your hint brings us a question that I've had for quite some time now ... I see hours and hours of work being put into poser textures, and the size of the map blown huge to get minute detail, and then the resulting map is saved as a JPEG. JPEG is a lossy format that, by it's nature, blurs colors and detail. To add insult to injury, if the map is touched up and resaved, the image quality suffers another generation of loss. Ok, so what am I missing? For me, it seems more productive to keep the files in .TIF format and keep the overall map size smaller. Maybe it's just me but the savings in file size (on more detailed textures) isn't worth the blurs JPEG adds. Anyhoo ... I've been wondering about that a long time now so I just had to ask. - RJ