Here's what I do to export for TG2....except I use .3ds as it also will give you an opacity/alpha map. *I* then run it thru Pose Ray to convert to the .obj that TG2 demands. Bryce will accept .3ds easily, more easily in my experience than .obj so you may want to try .3ds instead. All the steps will be the same except you *will have* the **Generate alpha maps** option available which isn't there in the .obj export option.
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again