Conniekat8 opened this issue on Apr 27, 2007 · 1329 posts
Conniekat8 posted Wed, 09 January 2008 at 12:25 PM
Gah, I lost a post....
I won't do any procedurals, since they are very application specific and don't translate well. Texture maps are pretty easy to translate, as DVlenk says, they are pretty universal.
As far as renders, I think we were going to leave that up to each person, since we do have a variety of applications here. Making it all texture mapped OBJ's will leave it pretty generic/universal.
An idea struck me this morning about maybe using DAZ studio to assemble things, for several reasons:
-It's pretty simple in a way of setting up.
-It's a free application, so anyone can grab and use it.
-Individual Buildings can be saved into a library, do they can be used in places and scenes other then where we placed them.
-It allows people to mix poser content with their scenes.
-The renderer it comes with isn't half bad. (upgrades can be purchaed)
-It has really good export abilities. Comes with export presets for Bryce, Max, Maya, Cararra, I think Vue and about a dozen other applications. (for example, Bryce exports automatically attaches all the maps where they need to go.)
-It also has collada export for rigged poser type content into max and other apps.
Anyway, this is just at the idea level, and open to discussion.
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