Forum: 3D Modeling


Subject: Modeling Clothes - everything you wanted to know

Conniekat8 opened this issue on Dec 19, 2007 · 54 posts


Conniekat8 posted Wed, 09 January 2008 at 2:48 PM

Fran, since you asked about UV mapping in the other thread, and UV mapping is a part of making clothes, I'll make a suggestion here.

Thake a piece of clothing that you were going to throw away (old jeans or a t-shirt or a blouse).

Write on each piece what it is... Pants front - left leg, pants front right leg, left pocket, right pocket etc....     Now, take scissors or a sharp knife, and tear it along the seams till it's in single pieces.
Turn it all face up and laying nice and flat. Arrange it so it all fits in a square area. Make note of the direction of material grain.

It's even better if you draw some lines across the seams before tearing it up, so that part of the line is on one side of the seam, and the other half is on the other piece. Make each line different color, or number them.

When you're laying your piece flat, see where those halves of the lines are now. They were touching when the piece was together.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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